Designer: Kate Baldwin
Researcher: Dr. Patrick Masson, Professor of Genetics, University of Wisconsin, Madison
A role for the TOC complex in Arabidopsis root gravitropism.JP Stanga, K Boonsirichai, JC Sedbrook, MS Otegui, PH Masson.Plant Physiol. 2009 Apr;149(4):1896-905. doi: 10.1104/pp.109.135301.
Software: Adobe Illustrator
Plants sense gravity and the stems of seedlings generally grow up and the roots grow down. The Masson Lab wanted to present data showing that a new Arabidopsis double mutant failed to grow with the normal orientation relative to gravity. Because the new double mutant plants grew at completely random angles, it was non-descriptive to average the angle of growth (non-normal distribution). A regular histogram was also not ideal because zero degrees is the same as 360 degrees.
Inspired by the seasonal mortality graphs of Florence Nightingale, we developed a new type of graph for this data where the area of the wedge represents the portion of seedlings that grew in that direction. Based on the raw data, I used simple geometry to calculate what area each triangle wedge should have and prepared the images in Adobe Illustrator. Because each histogram ‘bin’ directly corresponds to the angles included in that bin, few labels are needed and it’s intuitive to the viewer.
I choose green and brown for the stem and root data to instinctively match those with the colors of the plants
Zozo Custom-Fit Clothing
Turns out clothing based on a 3D model of your body is NOT ready for prime time.
Neuron Activation Diagram
Diagram introducing how neurons transfer an itch sensation to the spinal cord
Graphs showing insufficient medical Oxygen in Africa
Graphs and diagrams for a investigative journalism article.
Genealogical Cryptid Package
Family trees, mythical animals, fake boar horns, and papers from 1912
Making of Aunt Edna’s Heirlooms Game
Earlier this year I made a table-top escape-room-in-a-box style game for friends and family to play. I’ve gotten some questions about how I put it together. Don’t read this post if you plan to play the game, because there are spoilers! After playing some table-top escape room style games, I wanted to make my own. As a graphic designer, I think I have an advantage over most game designers because the images were not a separate process for me. The icons and the puzzles were devised simultaneously. I wanted to minimize red-herrings and test the puzzles well on real subjects.…